Real-time protection, on-access scanning, background guard, resident shield, autoprotect, and other synonyms refer to the automatic protection provided by most antivirus, antispyware, and other antimalware programs, which is arguably their most important feature. This monitors computer systems for suspicious activity such as computer viruses, spyware, adware, and other malicious objects in 'real-time', in other words while data is coming into the computer (for example when inserting a CD, opening an email, or browsing the web) or when a file already on the computer is opened or executed, in other words loaded into the computer's active memory.This means all data in files already on the computer is analysed each time that the user attempts to access the files. This can prevent infection by not yet activated malware that entered the computer unrecognised before the antivirus received an update. Real-time protection and its synonyms are used in contrast to the expression "on-demand scan" or similar expressions that mean a user-activated scan of part or all of a computer.
Platform or Privacy Preference (P3P)
The Platform for Privacy Preferences Project, or P3P, is a protocol allowing websites to declare their intended use of information they collect about browsing users. Designed to give users more control of their personal information when browsing, P3P was developed by the World Wide Web Consortium (W3C) and officially recommended on April 16, 2002.
- standard for communications to users a website's privacy policy
- compares site policiey to user's preference or to other standards such as FTC's FIP guidlines or EUS Data Protection Directive
Google AdSense is an auction based advertising system so your advertising revenue (or CPMs) will automatically go up if more advertisers choose to target your website.
The system, in simple English, works like eBay. You (the website owner) are selling ad space and the buyers (in this case, advertisers) are competing against each other to grab that space. The bid amount will therefore increase as more buyers enter the auction process thus benefiting the seller (you).
Increase your Site’s Visibility on the Google Ad Network
Advertisers are using tools like DoubleClick Ad Planner to determine which websites on the Google Ad Network they should target and you therefore need to ensure that your website is both visible and discoverable in these tools.
For instance, here’s a public listing of my blog on Ad Planner. This report is like a marketing brochure that you are handing out to an unknown number of prospective clients daily through Google and therefore it always should have updated information.
Advertisers can see the type of ads that are accepted on the site, the traffic details (pulled from Google Analytics), the topics that are covered by the site (categories) and other information that will help them quickly decide whether or not they should include the site in their campaigns.
Step 1. If you have not added your website to Google Webmaster Tools yet, do that first. Sign-in to Webmaster Tools using your Google Account and add the site URL.
Step 2. Once your site is verified, go to the Publisher Center of Google Ad Planner and include the site to your Ad Planner profile. If you have just added your site to Webmaster Tools, it may not immediately show up in Ad Planner.
Step 3. Finally, click the “Edit Site Info” link to assign a good description and relevant categories to your site. Google will automatically present a rough estimate of your site’s traffic to advertisers but you can give them a more accurate picture by allowing Ad Planner to use data* from your Google Analytics account.
The name Surface comes from "surface computing," and Microsoft envisions the coffee-table machine as the first of such many device.Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team (the code word for the name of the project), refers to as "blended reality." The table can be built with a variety of wireless transceivers, including Bluetooth, WiFi and (eventually) radio frequency identification (RFID) and is designed to sync instantly with any device that touches its surface. One of the key components of surface computing is a "multitouch" screen. It is an idea that has been floating around the research community since the 1980s and is swiftly becoming a popular product interface — Apple'snew Iphone has multitouch scrolling and picture manipulation. Multitouch devices accept input from multiple fingers and multiple users simultaneously, allowing for complex gestures, including grabbing, stretching, swiveling and sliding virtual objects across the table. And the Surface has the added advantage of a horizontal screen, so several people can gather around and use it together. Its interface is the exact opposite of the personal computer: cooperative, hands-on, and designed for public spaces. If it seems as though the Surface machine sprang up out of nowhere, that's only because Microsoft has been unusually secretive about it. Early designs of the table were displayed around the room as evidence of the product's long development cycle; rejected shapes included "squashed white egg" and "podium." Steven Bathiche, research manager for the project, has been involved since the beginning (in 2001) when he and fellow researcher Andy Wilson first dreamed up the idea of a tabletop computer. Bathiche spoke about the Milan project's evolution with the evident excitement of a man who's had to keep the most important thing he's ever done a secret for six years. "We've gone through several generations of this machine," he said. "The first was a proof-of-concept called T1, and we just hacked it into an IKEA table."
To have this technology as part of the e learning process in the future would be very helpful in my opinion. According to the Bloom's Taxonomy which divides educational objectives into three dimension (cognitive, affective & psychomotor), this technology would help tremendously in these aspects and objectives in helping to aid in learning processes. Even better, it might get children to be more hands-on and participative in the classroom and thus enriching their learning experiences.